Check me out on other outlets guys and thanks for any support! Twitch: Twitter: Hey g.
- Doing this will eliminate either Royal Bloodline or Sacrosanct. Using Better Vampires with Sacrosanct eliminates Sacrosanct's mortal form features and leaves only vampire lord perks. Royal Bloodline is vampire lord perks. One of them will win and the other will disappear from your game.
- Royal Bloodline - Vampire Lord perk tree and abilities by xyks Fully compatible. Install my mod first, then install and load his after. For full compatibility load my patch after both our mods. This mod aims to add more to the Vampire Lord and empowering it for the higher difficulties, while staying close to the original gameplay.
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This page is currently being rewritten as part of the Skyrim Quest Redesign Project. The page is being rewritten and checked in several stages. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines. Detail |
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Quick Walkthrough[edit]
![Skyrim Skyrim](/uploads/1/1/8/5/118528609/267431040.jpg)
- Escort Serana to Castle Volkihar.
- Speak to Lord Harkon.
- Either join Volkihar or remain loyal to the Dawnguard.
Detailed Walkthrough[edit]
Escaping the Crypt[edit]
After freeing Serana, exit the cavern by crossing the small stone bridge on the opposite side of the room you came in from, where you will be ambushed by two gargoyles. After dealing with them, head up to the door located to the right of where the gargoyles were hidden and enter a small chamber. This room contains little of note, except for the numerous skeletons and leveled draugr that will attack when you pull the lever to open the next barred gate. Head through the gate to come to a huge amphitheater with several leveled undead pacing about. Here you will find a boss chest with leveled loot and a word wall that teaches a word of the Drain Vitality Shout. Behind the Word Wall is an altar table with a few coin purses and 2 random enchanted weapons. After dealing with the enemies and getting the desired loot, head out through the gated door at the opposite end of the room from where you came in.
Harkon giving players his 'gift'
Castle Volkihar[edit]
Now, you are ready to take Serana to her father at Castle Volkihar. This location is in the northwest corner of the map. You will be able to see it from a great distance away. The easiest way to get there is to take the boat at Icewater Jetty, which is reachable on foot, by fast travel, or by hiring a ferryman to take you there. Activate the boat and you will arrive at Castle Volkihar.
Bone hawks circle overhead and a stone bridge lined with gargoyles is in front of you. Beyond the Castle looms. About halfway across the bridge, Serana will initiate conversation: she wants you to keep quiet and let her do the talking.
The Watchman will open the gate when he sees his lady. Open the door and step into the castle where Serana's father is waiting. A vampire named Vingalmo will confront you; but he backs off when he sees Serana and goes to announce her to the group gathered in the main hall.
Descend into the hall and watch the reunion between Serana and Lord Harkon. After that, Harkon will initiate conversation with you. He will tell you there is only one thing he can give you to thank you: his blood. You now have a choice to make. You can stick with the Dawnguard and you will be allowed to leave the castle in peace for your service, or you can join the Volkihar vampires and take on the mantle of a Vampire Lord.
Choosing Vampire Lord[edit]
If you choose to become a Vampire Lord, Harkon will bite you as everything fades out. When you wake up, you and Harkon will be in the Volkihar Cathedral. Harkon will begin teaching you how to use your Vampire Lord powers, which include raising dead and draining life, as well as a claw attack. He also explains a few things, such as his history and that of his family, if you ask him about them. If you are already a vampire, he will say you just contracted a disease and explain that what he offers you is true vampirism. Alternatively, if you happen to be a werewolf at the time, he will state that he can smell it on you, and can purge you of its filth. Once you are done getting acquainted with your new powers, you will be given a quest to fill The Bloodstone Chalice.
A skirmish between the Dawnguard and the vampires
Choosing Dawnguard[edit]
If you decide to stick with the Dawnguard and refuse his offer, Lord Harkon will cast a spell that will teleport you outside the Castle gate. He also 'advises' you to never return. With the castle locked behind you, your only remaining option is to return to Fort Dawnguard and report this new discovery to the Dawnguard. Once you arrive, you will find the fortress under attack by a band of vampires. After defeating the vampire attackers, you should speak to Isran and tell him what you discovered. Following this report, he will give you the duty of seeking out some of his old allies to create A New Order. Following the Dawnguard side of the questline will cause Fort Dawnguard to be rebuilt and refurnished. You will also have access to Crossbow upgrades and Armored Trolls.
Notes[edit]
- While in the castle during this quest, you can't draw your weapon, cast spells, shout or do anything aggressive. However, you are free to take anything in the keep without it being identified as thievery, although many of the doors are locked (and can't be picked).
- You can still become a Vampire Lord if you choose to side with the Dawnguard, though it will not be possible until later in Dawnguard's main questline. If you do, your allegiance to the Dawnguard remains unchanged, though many of the Dawnguard will treat you with hostility and not offer services until you're cured.
- Siding with the Dawnguard allows access to some unique rewards. Specifically, the Ancient Technology quests allow you to smith crossbows and crossbow bolts, both steel and dwarven, and Lost Relic quests allow you to recover three unique magic items. Similarly, if you join the Volkihar side, the Ancient Power, Amulets of Night Power and Rings of Blood Magic quests help you enhance your Vampire Lord abilities.
- If you exit the conversation when Lord Harkon tells you to make your choice, and take too long to give an answer, he will banish you from the castle as if you chose to refuse his gift.
- If you are a werewolf, siding with Lord Harkon will cure your lycanthropy. However, you can become a werewolf again by asking Aela (which will cure your vampirism), and any lycanthropy perks which you had will be restored. You can restore your lycanthropy this way only once. You cannot advance in the Volkihar questline or use any of the vampire clan's services except when you are a vampire.
- If you try to bring Serana to Fort Dawnguard, she will refuse to go near it, having 'a bad feeling about this place'. Isran will tell you to do as she asked in order to discover what it is all about, even if you tell him she's a vampire.
Bugs[edit]
- If you have already discovered Castle Volkihar, then after speaking to Serana for the first time when she is released from the sarcophagus she will automatically initiate dialogue with you that normally occurs shortly after arriving at Castle Volkihar. This may prevent you from entering the castle and continuing the quest.
- This bug is fixed by version 2.0.3 of the Unofficial Dawnguard Patch.
- You can circumvent this issue by clipping through the wall on the right while standing on the railing. This gets you past the gate and able to access the door.
- You can glitch through the gate by holding up a large plate/platter against the gate, then using Whirlwind Sprint to sprint into the gate and pass through it. See YouTube for demonstrations of the plate glitch technique.
- Use the command
tcl
to move through the wooden gate and enter the castle to continue the quest. - use console player.moveto 03003ba8 to meet Harkon inside the castle and that would have you start quest next quest. however, you have to fast travel to complete the quest 'bloodline'.
- use console disable (02017d59) to remove the gate
- Serana may not enter the castle with you. The door will lock (requires key) behind you, and trying to talk to Harkon will display the 'this person is busy' message.
- Target Serana with the console when outside, use
moveto player
command once inside, thenresetai
.
- Target Serana with the console when outside, use
- After accepting Harkon's gift and transforming into a Vampire Lord, you may be permanently frozen, unable to move at all.
- After your vampire induction, the other vampires in the castle will treat you as a mortal. This seems to happen because exiting the Vampire Lord form reverts the race of the player to what he was before being transformed, and you cannot revert back without using Revert Form. Changing in to a Vampire Lord for the first time, do not stand too close to Harkon, as the transformation causes damage to everyone nearby, which may make castle vampires hostile.
- If you are unable to start the quest after you have turned into a vampire and you try talking to Garan Marethi, all he tells you is to go back to Lord Harkon and get changed back to a vampire, and you are unable to start the conversation with him. To fix this on PC, do the following: open the console, and type
player.setrace <race>racevampire
, replacing<race>
with the name of your race (e.g.,player.setrace darkelfracevampire
if you are a Dark Elf).
- If you are unable to start the quest after you have turned into a vampire and you try talking to Garan Marethi, all he tells you is to go back to Lord Harkon and get changed back to a vampire, and you are unable to start the conversation with him. To fix this on PC, do the following: open the console, and type
- If you refuse Harkon's gift and are returned to the boat landing, the quest A New Order may fail to start.
- You can fix this by entering either
setstage DLC1HunterBaseIntro 20
orsetstage DLC1HunterBaseIntro 30
, followed bysetobjectivedisplayed DLC1HunterBaseIntro 20 1
or30 1
into the console. - If the above does not work playerfollowercount's value may be the issue. To fix this load a save from BEFORE you open Serana's sarcophagus. Dismiss any current followers, using
set playerfollowercount to 0
if necessary (may as well to be safe) then proceed through the quest as normal.
- You can fix this by entering either
- Harkon may equip the Banish spell, but just stand and stare at you if you refuse to become a vampire.
- After speaking with Harkon about accepting his gift, he may not transform. If you approach him and talk to him again, he will continue to repeat the same introduction dialogue.
- After speaking with Harkon about accepting his gift, he may not transform, instead simply standing there. If you approach him and talk to him again, he will make noises ('Yeargh') and still not transform.
- Start a new game WITHOUT Dawnguard installed (don't enable Dawnguard for NMM users), Save, Exit the game, Install Dawnguard (enable Dawnguard for NMM users), Start the savegame previously made without Dawnguard and the bug will not appear in that Save. This procedure not allow to remove the bug from other savegames made with Dawnguard Installed (Enabled). (Tested with Nexus Mod Manager for an easy uninstallation/installation of Dawnguard)
- Reload to a save after entering DimHollow Crypt, wait 30 days, then proceed with the quest. this resets all dungeons, characters, etc... this also fixes the bug where you die after being bitten by Harkon.
- If you choose to accept Harkon's gift, you may die when he bites you and be forced to go back to your last save.
- Before talking to Harkon, use the console commands
setstage DLC1VQ02 40
followed bysetstage DLC1VQ02 180
. Talk to him and he will say that you have forsaken his gift, but will offer it to you again. Simply accept it and you will gain the Vampire Lord power without dying from his bite. - You can also try standing behind one of the tables in the room before Lord Harkon addresses you. From there, he won't be able to lunge at you so you won't die, but you'll receive his gift anyway.
- Before talking to Harkon, use the console commands
- When leaving the castle after becoming a Vampire Lord, you may be attacked by the entire castle.
- This bug may be due to using mods that alter followers behavior. If you can't enter the castle the first time with Serana you can use the console to move in, open the console and type
player.moveto 020033b3, prid 02002B74, moveto player
and move back to the door. That way the quest remains untouched. - You can also change to your human form, go into sneak mode, and type
tcl
in the console to reach the door to Skyrim undetected. After you exit the castle you may enter again as normal. - Write in the console
tdetect
and they won't attack you but remember when you go out the castle just turn it off by writingtdetect
again in the console.
- This bug may be due to using mods that alter followers behavior. If you can't enter the castle the first time with Serana you can use the console to move in, open the console and type
- If you have a follower along, after you are banished from Castle Volkihar, they may be stuck between the portcullis and front door of the castle when you wake up outside. If you tell them to wait before going in, they may be gone after you're banished.
- This bug is fixed by version 1.2.4 of the Unofficial Dawnguard Patch.
- In the latter case, it may be that the follower is actually inside the castle, rather than simply gone.
- When Harkon is explaining his gift to the player, Imperial vampires are not recognized due to a missing condition check.
- This bug is fixed by version 2.0.1 of the Unofficial Dawnguard Patch.
Quest Stages[edit]
Bloodline (DLC1VQ02) | ||
---|---|---|
Stage | Finishes Quest | Journal Entry |
5 | While exploring Dimhollow Crypt, I freed a young woman from an ancient sarcophagus. She asked me to guide her home, to a castle off the northern coast of Skyrim. | |
10 | Objective 20: Speak to Harkon | |
20 | I learned that the mysterious woman I freed from Dimhollow Crypt is named Serana. Her father Harkon is a powerful vampire lord, and in gratitude for bringing his daughter home, he offered me the gift of his blood. Now I must choose whether to accept the gift. | |
25 | When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. Now I must return to Vigilant Tolan and tell him what happened. | |
30 | When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. Now I should return to Isran and tell him what happened. | |
40 | When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I accepted the gift and joined his court. | |
180 | When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I accepted the gift and joined his court. | |
190 | When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. I returned to Isran and told him what happened. | |
200 | ||
(This was intended to be displayed at the end of Stage 30, but that stage was instead bumped to A New Order. At the point that stage was abandoned, there was also a scripting error that would have caused this not to be displayed in any event.) |
- The following empty quest stages were omitted from the table: 0, 6, 7, 8, 9, 15.
Notes
Prev:Awakening | Next:A New Order or The Bloodstone Chalice |
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Bloodline&oldid=1843914'
(all of these steps are also essential if you are upgrading)Please follow all of these steps (for versions 7.5 and greater) if you have a problem or are upgrading from a previous version of my mod:
(don't worry, you'll never lose your progress)
1) Rest/wait INSIDE for 24hr in the game - this will allow any NPCs you have fed upon, or used Seduction on, time to recuperate.
2)Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on 'BLANK Better Vampires Mod'.
3) If using my MCM, exit it to have the mod blanked.
4)Wait until told the blanking is complete, then save your game (it must be a real save, not a quick save).
5) Exit the game.
6)Uninstall and delete the old version of my mod (completely DELETE it from the SkyrimData and SkyrimDataScripts folders). I use MO to remove mods, but you can check the files section and use my 'Remove Better Vampires' batch file - it will ENSURE everything is gone.
7)Download and install my latest mod version using NMM, MO, or Bethesda.net (for PC or XBox One).
8) Start the game and load your saved game from step 4.
9)Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on 'Reset Sanguinare Vampiris'.
10) Customize my mod with the MCM, customization power, or console commands.
11) You were infected in step 9, now you must wait 3 days for your disease to run its course and you will become a stage 1 Vampire (fully fed).
(don't worry, you'll never lose your progress)
1) Rest/wait INSIDE for 24hr in the game - this will allow any NPCs you have fed upon, or used Seduction on, time to recuperate.
2)Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on 'BLANK Better Vampires Mod'.
3) If using my MCM, exit it to have the mod blanked.
4)Wait until told the blanking is complete, then save your game (it must be a real save, not a quick save).
5) Exit the game.
6)Uninstall and delete the old version of my mod (completely DELETE it from the SkyrimData and SkyrimDataScripts folders). I use MO to remove mods, but you can check the files section and use my 'Remove Better Vampires' batch file - it will ENSURE everything is gone.
7)Download and install my latest mod version using NMM, MO, or Bethesda.net (for PC or XBox One).
8) Start the game and load your saved game from step 4.
9)Use my MCM - Troubleshooting and Cleanup page (or my customization power) and click on 'Reset Sanguinare Vampiris'.
10) Customize my mod with the MCM, customization power, or console commands.
11) You were infected in step 9, now you must wait 3 days for your disease to run its course and you will become a stage 1 Vampire (fully fed).
* You must feed once on a living victim to have your proper rank set the first time.
OPTIONAL STEPS
12)Make a new save after you turn into a vampire the first time (it must be a real save, not a quick save).
13)Exit the game.12)Make a new save after you turn into a vampire the first time (it must be a real save, not a quick save).
14)Use the Script Cleaner (or Skyrim Tools for SE) on the save from step 12 (to ensure the cleanest slate possible).
15)Start the game and load your cleaned saved game from step 14.
Load Order
Load order is important. My mod has to be in the correct load order. I highly recommend you use LOOT to sort your load order; it is quite easy to use. The load order in general should look like this:
Skyrim.esm
Official DLCs
...
RaceCompatibility.esm (if you use it)
...
Unofficial Patches (if you use them)
RaceCompatibilityUSKPOverride.esp (only if you use the USKP)
SkyRE (or similar overhauls)
...
Custom Races
Texture Replacers (vampire eyes, skin colour, etc.)
...
Better Vampires.esp
Royal Bloodline.esp (only vampire mod that should be loaded after mine)
...
Also, please remember that the installation order is just as important as the load order! If you use NMM to install my mod it will overwrite the scripts of other mods that use the same files - HOWEVER, if you install my mod first, then remove some other mod that used the same scripts, NMM will replace the other mod's scripts with the vanilla Skyrim backups it had.
Remove other mods first, install my mod last.It does not have to load last in your order, it just has to load after any mods that may also alter vampires. The only exception to this is Royal Bloodline - it can be installed and loaded after my mod.Skyrim.esm
Official DLCs
...
RaceCompatibility.esm (if you use it)
...
Unofficial Patches (if you use them)
RaceCompatibilityUSKPOverride.esp (only if you use the USKP)
SkyRE (or similar overhauls)
...
Custom Races
Texture Replacers (vampire eyes, skin colour, etc.)
...
Better Vampires.esp
Royal Bloodline.esp (only vampire mod that should be loaded after mine)
...
Also, please remember that the installation order is just as important as the load order! If you use NMM to install my mod it will overwrite the scripts of other mods that use the same files - HOWEVER, if you install my mod first, then remove some other mod that used the same scripts, NMM will replace the other mod's scripts with the vanilla Skyrim backups it had.
Skyrim Se Royal Bloodlines
Save Game Script Cleaner
If something still isn't working for you, perhaps try this great tool for Old Skyrim:
Save Game Script Cleaner by Hadoram
If scripts have somehow become glitched or unresponsive, or maybe you installed a new version over an old version, this may help you. It is said to be quite effective at fixing script issues.
SE Fallrim Tools - Script Cleaner and more
If something still isn't working for you, perhaps try this great tool for Skyrim SE:
FallrimTools -- Script Cleaner and more by Mark Fairchild
If scripts have somehow become glitched or unresponsive, or maybe you installed a new version over an old version, this may help you. It is said to be quite effective at fixing script issues.
'RaceCompatibility for Skyrim and Dawnguard'
The 'RaceCompatibility for Skyrim and Dawnguard' mod should work well with my mod, but you have to follow TMPhoenix's directions ... My mod needs a clean save in between an old version and a new - he outlines a clear procedure how to do a clean save in conjunction with his mod.
'If you need to do a clean save for Better Vampires, you don't need to remove the RaceCompatibility mod, you NEED to make sure you re-install it WITHOUT the Better Vampires option. Then do your clean save, then re-install Better Vampires and then re-install RaceCompatibility mod WITH the Better Vampire option. Then you need to make sure NMM/LOOT has placed the mods in the correct load order.' - TMPhoenix
If you do not have Dawnguard or still need help, check with TMPhoenix for troubleshooting.
If you need to update my mod while using RaceCompatibility, Octoboy outlined these steps that worked perfectly for him:
Using the BV MCM -> Clear/Reset BV Mod
Using the BV MCM -> Reset Sanguinare Vampiris (curing vampirism)
Saving the game in a new slot
Exit Skyrim
Using the NMM -> Uninstall BV
Using the NMM -> Uninstall RC
Using the NMM -> Install RC WITHOUT BV
Load Skyrim Save from earlier.
Save in another, new slot (this makes your clean save)
Exit Skyrim
Using the NMM -> Uninstall RC
Using the NMM -> Install BV
Using the NMM -> Install RC with BV (overwriting the VampireQuest scripts from BV)
Using the NMM -> Arrange Load Order
Skyrim.esm
All DLC
RaceCompatibility.esm
Unofficial Patches
CustomRaces.esp
RaceCompatibilityUSKPOverride.esp
CustomRace.esp
And at the bottom, after all other plugins, finally Better Vampires
Load most recent save
Using the BV MCM -> Reset Sanguinare Vampiris (to become infected)
Wait for 3 days (72 hours)